PART 2: AFTER
1. go to GROTTA, at the entrance you will learn in what way the town has changed
2. enter GROTTA and meet a demon who tells of the DEMON CASINO and it's founder
3. head to the casino and talk to receptionist
4. use second entrance to enter the casino
5. learn about the entrance-fee for the VIP-area from the DRAKY in front of the elevator: a PURE ESSENCE
6. talk to the monster at the coin-counter, he will give you 2000 MONSTER COINS
7. use those coins to gamble with the slot-machines.
8. once you managed to get 10.000 COINS, buy the ESSENCE and return to the DRAKY
9. use the elevator to enter the VIP-area
10. defeat the BOSS and watch the scene afterwards
11. defeat the second BOSS to get one of your former party-members back again
CHAPTER 19 MAPS AND PICTURES
hoping to find MARTINA there, the party decides on going to GROTTA. it is just around the corner, so they are able to get there quite fast. what was once a sacred place, built to honor GREIG's deeds, is now some kind of amusement park. at least, there is no fighting between monsters and humans in town. it is meant as a refuge for travellers, a place to have fun.
the group hears about the founder of the famous DEMON CASINO, a monster called BOOGIE.
they decide to check out the casino. maybe MARTINA can be found there.after spending some good times gambling, the group is able to visit the VIP-room.
and there, they meet their old friend again, just as they had hoped. BUT...MARTINA has changed...a lot. the princess of DELCADAR has become a demon herself,
serving the great master of this casino: BOOGIE.
the party has no chance but to knock some sense into her...
BOSS: MARTINA
after the fight, BOOGIE himself appears on stage. he is the one who turned MARTINA into a demon. and not just her. many people were transformed by this crazy
monster.
it’s time to get serious!
BOSS: BOOGIE
MARTINA is turned back into a human, but a little bit of her demonic form is kept. this DEVIL MODE is what she uses to finish of BOOGIE…
when he vanishes, the GREEN ORB is left behind.
TORTE grabs the sacred item and together the party heads outside.
but first, MARTINA has present for the hero: during her travels, she found the MERMAID HARP again. with it, the party can use the pillars of light again to travel under the sea.
now it’s finally time to head to RAMUDA. hopefully they will be able to find the rest of their friends on the way…
VOCABULARY – CHAPTER 19 |
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図体 |
ずうたい |
body, frame |
真珠 |
しんじゅ |
pearl |
心残り |
こころのこり |
regret |
出番 |
でばん |
one's turn |
成程 |
なるほど |
i see!, that's right! |
全然 |
ぜんぜん |
not at all (with neg. verb) / wholly, entirely |
狙う |
ねらう |
to aim at |
千里 |
せんり |
long distance |
草木 |
くさき |
plants vegetation |
葬儀 |
そうぎ |
funeral |
絶望 |
ぜつぼう |
despair |
折れる |
おれる |
to break, be broken |
声 |
こえ |
voice |
正体 |
しょうたい |
natural shape, one's true colors |
成果 |
せいか |
fruits (on one's labors), result, outcome |
束 |
たば |
bundle, bunch |
存在 |
そんざい |
existence, being |
打ち倒す |
うちたおす |
to knock down, defeat |
耐える |
たえる |
to bear, endure, resist |