PART 1: SAVING CLAIRE
1. reach KURODADAKU DESERT
2. pass through KAREZ via the underground tunnel
3. take the collapsed ANNIE to ANIKAMAL
4. ANIKAMAL: talk to the people in town in order to find a doctor
5. ANIKAMAL: meet FRANZ, the adventurer, at his tent
6. ANIKAMAL: take FRANZ to the inn
7. go to the OASIS and defeat LIFE GARO
8. return to ANIKAMAL and see ANNIE cured
井戸 |
いど |
water well |
可笑しい |
おかしい |
funny, amusing, comical |
管 |
かん |
pipe, tube |
環形 |
かんけい |
relationship, involvment, connection |
カレーズ KAREZ
the party reaches KURODADAKU DESERT. in order to get to BABILOGRAD, they have to find a way through this wretched place. the air is hot and everyone is exhausted. luckily there is an underground-passage. while marching through it, ANNIE shows signs of getting sick. after a long trip, the southern exit of KAREZ can be reached, but ANNIE's situation gets worse.
she collapses and her friends hurry towards ANIKAMAL, the closest town they know of. hopefully, they can find a doctor there.
岩 |
いわ |
rock, crag |
原因 |
げんいん |
cause, origin, source |
幻 |
まぼろし |
phantom, vision, illusion |
古い |
ふるい |
old (not person) |
砂 |
すな |
sand, grit |
写す |
うつす |
to duplicate, imitate, transcribe, film |
受ける |
うける |
to receive, catch, be struck |
住人 |
じゅうにん |
dweller, inhabitant |
初めて |
はじめて |
for the first time |
初代 |
しょだい |
first generation, founder |
世 |
よ |
world, age, society, generation |
本当に |
ほんとうに |
really, truly, indeed |
相手 |
あいて |
companion, partner |
作る |
つくる |
to make, produce, grow |
造る |
つくる |
to make, produce, grow |
打つ |
うつ |
to hit, strike |
断る |
ことわる |
to refuse, reject |
畜生 |
ちくしょう |
damn it! |
通る |
とおる |
to bo by, go past, run between |
怒る |
おこる |
to get angry |
倒す |
たおす |
to bring down, kill, defeat |
任せる |
まかせる |
to entrust, leave to |
忙しい |
いそがしい |
busy |
未来 |
みらい |
future |
命 |
いのち |
life |
薬 |
くすり |
medicine |
涼しい |
すずしい |
cool, refreshing |
まったく |
まったく |
indeed… |
アニカマル ANIKAMAL
the townsfolk of ANIKAMAL is not very open towards foreigners. at the inn ANNIE can get some rest, but her temperature keeps rising and the only doctor in town denies her treatment. too busy, he says.
at the outskirts of ANIKAMAL, the party discovers the tent of an adventurer named FRANZ. he is willing to take a look at ANNIE, but instead of giving the group hope, his diagnosis is pretty unnerving...
ANNIE has what is called the DEATH GARO FEVER, an illness, that, if untreated, means certain death. it is said that the only way to cure it is a mysterious illusinary VIRUS called LIFE GARO. his horns, made into a powder, are ANNIE's only chance of survival. the VIRUS is said to dwell inside the OASIS, north-east of ANIKAMAL, but since no one has ever seen it, chances for ANNIE are slim.
the people of ANIKAMAL throw ANNIE out, as soon as they hear about her illness. so VEIGUE and his friends take her with them on the way to the OASIS, the curious adventurer FRANZ right beside them. he is eager to see the VIRUS that is supposed to be one of the SEVEN GREAT ILLUSIONS of this world.
オアシス OASIS
deep inside the OASIS, the group eventually finds the LIFE GARO. his appearance ist that of a golden unicorn.
BOSS 7: LIFE GARO
focus on LIFE GARO above all else. since each fight has a limit of 30 seconds, before it flees, you have to do as much damage as possible to the VIRUS.
but don't worry too much: LIFE GARO'S HP don't regenerate inbetween fights. chase after him each time he escapes and you will eventually finsh off the beast.
having collected the horn of LIFE GARO, the party returns to ANIKAMAL. with this cure in hand, they make the inhabitants of ANIKAMAL remember an event from the past. that way the group is able to use the inn again and FRANZ can finally heal ANNIE from her illness.
now that that's done, the journey to BABILOGRAD can continue. off to the south-east it is!
女 |
おんな |
woman |
妹 |
いもうと |
younger sister |
弟 |
おとうと |
older brother |
兄弟 |
きょうだい |
siblings |
足 |
あし |
leg, foot |
踊る |
おどる |
to dance |
見つける |
みつける |
to discover, find |
見る |
みる |
to see |
釣る |
つる |
to fish |
島 |
しま |
island |
鳥 |
とり |
bird |
馬 |
うま |
horse |
狼 |
おおかみ |
wolf |
犬 |
いぬ |
dog |
猫 |
ねこ |
cat |
蛇 |
へび |
snake |
竜 |
りゅう |
dragon |
鎧 |
よろい |
armor |
兜 |
かぶと |
helmet |
空 |
そら |
sky |
森 |
もり |
forest |
残り |
のこり |
remains |
残す |
のこす |
to leave behind |